Real-Time Rendering
| By: | Tomas Akenine-Mo¨ller; Eric Haines; Naty Hoffman |
| Publisher: | Taylor & Francis |
| Print ISBN: | 9781138627000 |
| eText ISBN: | 9781351816144 |
| Edition: | 4 |
| Copyright: | 2018 |
| Format: | Reflowable |
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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.